Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
First seen in sim racing with NASCAR Racing (1994).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
A lot of updates have been released for TrackDayR since I last posted, but I’ll dip back in with the latest. This update adds a new stunt bike and procedural chain system.
Changelog
– bugfix and improve combined rear braking,
– improved rearbrake in wheelie control,
– bugfix on rear fender “skratch” contact
– bugfix rear fender softcollision disable rearbrake contribute
– bugfix / improved lateral equilibrium at lowspeed high angle ( circle hold and weird falling lateral issues )
– New Stunt bike prototype
– New procedural chain system
– bugfix on ridermass transfer weeight when lean forwaard + frontbrake (usefully for stoppie managment)
– added default pelvis torso procedural ( all dirt/stunt bikes )
– bugfix combined rearbrake with no hands
– automatic update all streamingassets timestamp
– upgrade to last LTS Unity Version 2022.3.62