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The Fallout of Bethesda’s Skip Barber Racing

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

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First seen in sim racing with NASCAR Racing (1994).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

A lot of updates have been released for TrackDayR since I last posted, but I’ll dip back in with the latest. This update adds a new stunt bike and procedural chain system.

Changelog

– bugfix and improve combined rear braking,
– improved rearbrake in wheelie control,
– bugfix on rear fender “skratch” contact
– bugfix rear fender softcollision disable rearbrake contribute
– bugfix / improved lateral equilibrium at lowspeed high angle ( circle hold and weird falling lateral issues )
– New Stunt bike prototype
– New procedural chain system
– bugfix on ridermass transfer weeight when lean forwaard + frontbrake (usefully for stoppie managment)
– added default pelvis torso procedural ( all dirt/stunt bikes )
– bugfix combined rearbrake with no hands
– automatic update all streamingassets timestamp
– upgrade to last LTS Unity Version 2022.3.62

Related Software

TrackDayR

The motorcycle driving simulator that aims to reproduce the emotions of a trackday. Challenge your friends on TrackDayR and climb the leaderboards of players all over the world.

 
 
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