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The Unreleased GPL-Like Genre-Defining Historic Trans-Am Simulation

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Game DatabaseRSC contains a database of 153 developers, 468 software titles, 374 cars, 42 bikes, 242 tracks and more...
Seven software titles indexed starting from 1984.

Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).

Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

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1985

Ralt RT3-84 + More

Revs

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Before I give my opinion (I bought this game), here is the trailer:

I bought this the day of release to see whether it would be a genuine challenger to iRacing or even some older titles like Dirt Track Racing. First thing that really struck me is that it is a console port and all on-screen prompts are for console buttons you might not have on PC… This means you have to feel your way around selecting and deselecting options you don’t want until you stumble across the right input… It did support my wheel though (Thrustmaster TS-PC). Other than that, it’s fun – and IMHO a step up on the recent NASCAR Heat titles – but the physics do leave a lot to be desired, as does the career. Graphics are okay, sound is basic (and annoying, at times). The very thought of making a pass around the outside (even after Patch 2) leaves me wondering how much Tony Stewart was actually involved with this?

Wait for a sale.

Patch 1 was deployed on release day while Patch 2 came out yesterday:

Patch 1
Improved multiplayer stability and performance
Added “Expert Only” multiplayer lobbies (no driving aids)
Enabled multiplayer tournaments
Improved several visual effects on cars (shake, body roll, lighting, etc)
Ability to change season lengths
Updated career tuning
Custom car number can be 3 characters long instead of 2
This can include 2 numeric digits and 1 letter in any order such as:
000-999, 37x, x37, 3×7, etc
Various physics adjustments / tuning
Other fixes and improvements

Patch 2
Improvements for driving the high line
Added an option to AI settings to restrict the number of AI cars in practice (None, Low, Normal)
Improved shadows and other graphical improvements
Other fixes and improvements

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