Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
One of the finest tracks to drive on the planet, Bilster Berg shows even better than Atlanta Motorsports Park that Hermann Tilke is very capable of producing exhilarating circuits when the design brief allows him to do so. Sector3 announced yesterday that this completely new track to sim racing will be first seen very soon in Raceroom.
Here is a video of Walter “easy hands” Röhrl driving the circuit:
This is a track I wanted to license for rFactor 2 a few years back, but unfortunately never got a response. I’m DELIGHTED to see this track in-production.
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