Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
One of the finest tracks to drive on the planet, Bilster Berg shows even better than Atlanta Motorsports Park that Hermann Tilke is very capable of producing exhilarating circuits when the design brief allows him to do so. Sector3 announced yesterday that this completely new track to sim racing will be first seen very soon in Raceroom.
Here is a video of Walter “easy hands” Röhrl driving the circuit:
This is a track I wanted to license for rFactor 2 a few years back, but unfortunately never got a response. I’m DELIGHTED to see this track in-production.
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