Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
As announced this morning in a tweet, the Dirt Track at Texas Motor Speedway will be the next DLC for Tony Stewart’s All-American Racing. I assume it’ll be another paid addon track, and while I respect their right to charge whatever they want, it does mean their position as an affordable title for some dirt-oval fun has pretty much eroded.
Scheduled for release via Steam this coming Friday (12/4).
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