If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As announced this morning in a tweet, the Dirt Track at Texas Motor Speedway will be the next DLC for Tony Stewart’s All-American Racing. I assume it’ll be another paid addon track, and while I respect their right to charge whatever they want, it does mean their position as an affordable title for some dirt-oval fun has pretty much eroded.
Scheduled for release via Steam this coming Friday (12/4).
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