Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As announced this morning in a tweet, the Dirt Track at Texas Motor Speedway will be the next DLC for Tony Stewart’s All-American Racing. I assume it’ll be another paid addon track, and while I respect their right to charge whatever they want, it does mean their position as an affordable title for some dirt-oval fun has pretty much eroded.
Scheduled for release via Steam this coming Friday (12/4).
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