Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Unsurprisingly with the recent release of major content items and the SimExpo at the Nurburgring, Studio 397 didn’t have a lot to say this month that we hadn’t already heard, but it’s interesting to read that they’ve been at the IAA in Frankfurt since then, worked with Porsche, and were showing the Formula E 2020 car and Porsche livery.
McLaren shadow (formerly World’s Fastest Gamer) Season 2 started yesterday. This isn’t the type of news I intend to report here, so head there to read more.
They talked about the recently released Nurburgring and Porsche 911 GT3 Cup car, stating that the car will get more liveries and a “VLN” upgrade, while the track will get “all possible” layouts… I’m curious whether they have found a way to make the Sudschleife???
On the code side they reported all multiplayer issues (freezes, etc) fixed and are returning to work on the UI and competition system. They intend to announce a release date in a month (they’ll be announcing a date then – that isn’t the date). They mentioned the new shader system again that should make things easier for content creators, and posted a screenshot of the material editor:
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