If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
My heart sunk a little the other morning when I woke up to see a Discord notification from the TrackDayR developer saying that Steam had refused their Early Access application less than a week before the scheduled release date, but thankfully this afternoon I saw another one saying they had fixed the (minor) issue and had now been approved. Yay!
This means that TrackDayR will now officially release to Steam Early Access, as intended, on March 17, 2021. Go wishlist it now if you’re interested in this title so you don’t miss the release.
Header image by Lu_CoideRock241 on Discord.
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