Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
My heart sunk a little the other morning when I woke up to see a Discord notification from the TrackDayR developer saying that Steam had refused their Early Access application less than a week before the scheduled release date, but thankfully this afternoon I saw another one saying they had fixed the (minor) issue and had now been approved. Yay!
This means that TrackDayR will now officially release to Steam Early Access, as intended, on March 17, 2021. Go wishlist it now if you’re interested in this title so you don’t miss the release.
Header image by Lu_CoideRock241 on Discord.
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