Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
I’ve yet to properly familiarize myself with Raceroom and its online competition systems, so I’ll try my best to be concise and get the basics here without cutting out something extra important. All info acquired from this forum thread, where Sector3 posted their ‘End of Summer 2019 Development Notes’.
Car news:
– They were present at the Spa 24H to reference “no less than 7 or 8 cars”.
– BMW M1 Group 4 is awaiting release due to liveries. Not sure if this means art or approvals from the manufacturer, but it sounds close.
– Volkswagen ID.R has been a work-in-progress, but has recently been reworked using more accurate data. They should ship that after the physics have been signed off on by VW.
– GT3s are undergoing a physics overhaul due December, 2019.
– DTM 92/Touring Classics in-development.
– “7-8 cars in the pipeline”
Track news:
– Two (unnamed) tracks are entering final testing.
Tire model:
– Damage (flatpot) options will be fully enabled between competitions in December.
Force feedback:
– Static friction and pneumatic trail effects are almost ready to go, and awaiting release between competitions where the changes might “affect handling and performance of the cars”.
Sound:
– New tire sounds (video) that should help you better sense changes in grip.
AI:
– A new ‘self learning’ AI tool (video) should help fine-tune the physics the AI use and allow the dev to get performance close to what a player can achieve.
HUD/UI:
– Ultrawide monitor HUD elements should be fixed.
– Server admin can read and send chat in Dedi Server.
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