Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing recently posted a first teaser for their “very soon” Mt. Washington Hillclimb release and today followed that up with another short one looking more at the higher sections of the course.
It needs saying, I am really pleased they’re trying something different and introducing a point-to-point hillclimb course. While we’ve mostly-all heard of Pikes Peak, the simple fact is that currently that seems to be under an exclusivity deal with Sony who are just sitting on the license. They already prevented DiRT Rally 2.0 from getting it (DiRT Rally 1 had it), and honestly iRacing have done the next best thing with Mt. Washington…
You can view today’s teaser on Twitter, but it’s probably better quality (higher bitrate) on Facebook (It seems the FB embedding is broken. Use this link to view it on FB. Hopefully this issue will resolve itself):
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