Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
iRacing recently posted a first teaser for their “very soon” Mt. Washington Hillclimb release and today followed that up with another short one looking more at the higher sections of the course.
It needs saying, I am really pleased they’re trying something different and introducing a point-to-point hillclimb course. While we’ve mostly-all heard of Pikes Peak, the simple fact is that currently that seems to be under an exclusivity deal with Sony who are just sitting on the license. They already prevented DiRT Rally 2.0 from getting it (DiRT Rally 1 had it), and honestly iRacing have done the next best thing with Mt. Washington…
You can view today’s teaser on Twitter, but it’s probably better quality (higher bitrate) on Facebook (It seems the FB embedding is broken. Use this link to view it on FB. Hopefully this issue will resolve itself):
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