Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Milestone continue to prefer Facebook to market their upcoming Superbike release by posting a short teaser only on that platform.
The teaser suggests that they believe their new A.I. is greatly improved:
Don’t let your rivals leave you behind! Thanks to the revolutionary Neural A.I. A.N.N.A., you’ll face fast and smart opponents in the most exciting races ever. #SBK22 will be available on September 15.
You can see the short teaser at the link on Facebook, or below:
View this video on YouTube. Please consider subscribing to RSC’s channel.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →