Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 released an update for their rFactor 2 Monte-Carlo street circuit yesterday. It seems to tackle a number of different areas but I am especially pleased to see AI adjustments as at one time I thought rF2 had the best AI in the business… Maybe it can again soon.
Note that you can discuss rF2 in our new forum.
Official screenshots:
Revised Cut Corridors
Slightly safer AI lines between St Devote & Casino
Improved Armco Barrier Collision Meshes
Fixed lack of collisions on Media Centre in pit lane
Fixed collisions in T1 run-off
Regenerated real road profiles
Fixed Starter Worker Safety Car Animation
Fixed Some Illegal NoRainZones
Fixed Wet Road in Tunnel
Fixed some material errors
Fixed issues with marshals/yellow flags online
Updated Crowds
Removed Driveable tag from unnecessary objects
Slightly reduced rearview distance
Improved AI Fast Path
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