Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Studio 397 released an update for their rFactor 2 Monte-Carlo street circuit yesterday. It seems to tackle a number of different areas but I am especially pleased to see AI adjustments as at one time I thought rF2 had the best AI in the business… Maybe it can again soon.
Note that you can discuss rF2 in our new forum.
Official screenshots:
Revised Cut Corridors
Slightly safer AI lines between St Devote & Casino
Improved Armco Barrier Collision Meshes
Fixed lack of collisions on Media Centre in pit lane
Fixed collisions in T1 run-off
Regenerated real road profiles
Fixed Starter Worker Safety Car Animation
Fixed Some Illegal NoRainZones
Fixed Wet Road in Tunnel
Fixed some material errors
Fixed issues with marshals/yellow flags online
Updated Crowds
Removed Driveable tag from unnecessary objects
Slightly reduced rearview distance
Improved AI Fast Path
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