Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 have updated their Zandvoort 2021 track to include the featured changed prior to the real-life race there this season.
They have a lengthy post on their Web site detailing changes, but here are the ones you’ll notice most:
– DRS placements
– Pit exit speed limit line moved
– Orange kerbing
– AI lines adjusted (higher lines on banking)
Here are the full official release notes:
Updated Curb and Run off colours
Corrected Pit Exit location
Updated DRS Zones
AI Fixes:
Adjusted T3 Lines
Reduced chance of touching curbs at T5
Improved Block Paths
Fixed AI error on start finish straight
Added missing brake markers
Added missing road lines on GP circuit cut through
Fixed some assets which were sinking into the terrain or floating over the terrain
Fixed an issue where roads would not reflect over the start finish line
Fixed Pit Object groupings so fixtures only rendered when a car is present
Fixed missing wheels on Food Trucks
Some minor optimization fixes
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