Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 have updated their Zandvoort 2021 track to include the featured changed prior to the real-life race there this season.
They have a lengthy post on their Web site detailing changes, but here are the ones you’ll notice most:
– DRS placements
– Pit exit speed limit line moved
– Orange kerbing
– AI lines adjusted (higher lines on banking)
Here are the full official release notes:
Updated Curb and Run off colours
Corrected Pit Exit location
Updated DRS Zones
AI Fixes:
Adjusted T3 Lines
Reduced chance of touching curbs at T5
Improved Block Paths
Fixed AI error on start finish straight
Added missing brake markers
Added missing road lines on GP circuit cut through
Fixed some assets which were sinking into the terrain or floating over the terrain
Fixed an issue where roads would not reflect over the start finish line
Fixed Pit Object groupings so fixtures only rendered when a car is present
Fixed missing wheels on Food Trucks
Some minor optimization fixes
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.