Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Studio 397 have updated their Zandvoort 2021 track to include the featured changed prior to the real-life race there this season.
They have a lengthy post on their Web site detailing changes, but here are the ones you’ll notice most:
– DRS placements
– Pit exit speed limit line moved
– Orange kerbing
– AI lines adjusted (higher lines on banking)
Here are the full official release notes:
Updated Curb and Run off colours
Corrected Pit Exit location
Updated DRS Zones
AI Fixes:
Adjusted T3 Lines
Reduced chance of touching curbs at T5
Improved Block Paths
Fixed AI error on start finish straight
Added missing brake markers
Added missing road lines on GP circuit cut through
Fixed some assets which were sinking into the terrain or floating over the terrain
Fixed an issue where roads would not reflect over the start finish line
Fixed Pit Object groupings so fixtures only rendered when a car is present
Fixed missing wheels on Food Trucks
Some minor optimization fixes
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