As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 today released v2.14 of their 2018-spec Stock Cars for rFactor 2. (Release notes below screenshot).
Stock car 2018 v2.14
Changelog:
– Updated Aero in the draft. Was getting too loose instead of tight. Car is more predictable when in dirty air.
– Updated rear Camber Range. Max in Real life is 2.0 degrees. Will need to adjust any saved setups for this change.
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