Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 today released v2.14 of their 2018-spec Stock Cars for rFactor 2. (Release notes below screenshot).
Stock car 2018 v2.14
Changelog:
– Updated Aero in the draft. Was getting too loose instead of tight. Car is more predictable when in dirty air.
– Updated rear Camber Range. Max in Real life is 2.0 degrees. Will need to adjust any saved setups for this change.
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