Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Studio 397 today released v2.14 of their 2018-spec Stock Cars for rFactor 2. (Release notes below screenshot).
Stock car 2018 v2.14
Changelog:
– Updated Aero in the draft. Was getting too loose instead of tight. Car is more predictable when in dirty air.
– Updated rear Camber Range. Max in Real life is 2.0 degrees. Will need to adjust any saved setups for this change.
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