If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 published their May, 2020 roadmap today. Here are the nuggets of information taken from it:
– New build within a week that includes customization of overlays.
– Portland roadcourse will be released for FREE in June.
– Silverstone has been updated, a layout added, will be released soon.
– Le Mans has been updated and will be released soon.
– There is an unannounced car still in the pipeline.
– IndyCar materials have been updated, will be released soon.
– BOP update for all GTE cars expected soon.
– Mentioned the Ferrari 488 GT3, but not a date of release (I’m expecting June though).
Honestly, things sound really busy right now at the studio and this is a pretty big change from the last roadmap. In the last month they’ve pushed out a LOT of content.
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