Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 published their May, 2020 roadmap today. Here are the nuggets of information taken from it:
– New build within a week that includes customization of overlays.
– Portland roadcourse will be released for FREE in June.
– Silverstone has been updated, a layout added, will be released soon.
– Le Mans has been updated and will be released soon.
– There is an unannounced car still in the pipeline.
– IndyCar materials have been updated, will be released soon.
– BOP update for all GTE cars expected soon.
– Mentioned the Ferrari 488 GT3, but not a date of release (I’m expecting June though).
Honestly, things sound really busy right now at the studio and this is a pretty big change from the last roadmap. In the last month they’ve pushed out a LOT of content.
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