Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 have today released an update for the Ligier JS P217 prototype originally release this past December. The new update improves the visuals and adds a new livery.
Corrected steering wheel glass rendering
Corrected bug where other cars under shadow is not visible in cockpit view
Corrected doors attaches visible cockpit view.
Updated rims shader to IBL
Adjusted VFX Wiper textures
Wiper sync position fix
Fixed missing droplet flow on body works and windscreen
Added O-Rouge team livery
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →