Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Studio 397 have today released an update for the Ligier JS P217 prototype originally release this past December. The new update improves the visuals and adds a new livery.
Corrected steering wheel glass rendering
Corrected bug where other cars under shadow is not visible in cockpit view
Corrected doors attaches visible cockpit view.
Updated rims shader to IBL
Adjusted VFX Wiper textures
Wiper sync position fix
Fixed missing droplet flow on body works and windscreen
Added O-Rouge team livery
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