As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 have today released an update for the Ligier JS P217 prototype originally release this past December. The new update improves the visuals and adds a new livery.
Corrected steering wheel glass rendering
Corrected bug where other cars under shadow is not visible in cockpit view
Corrected doors attaches visible cockpit view.
Updated rims shader to IBL
Adjusted VFX Wiper textures
Wiper sync position fix
Fixed missing droplet flow on body works and windscreen
Added O-Rouge team livery
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