Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
After releasing a bunch of new and updated KartSim content last week, Studio 397 today released a few updates for the KartSim content. See the release notes below.
IAME KZ EU 2021 v1.73
Improved nighttime PBR shaders
Improved compatibility issuesIAME X30 2021 v1.68
Improved nighttime PBR shaders
fixed tyre temp sensor bugRental 2021 v1.68
Fixed UI Bug
IAME X30 EU Mini Cadet 2021 v1.73
Improved night time PBR shaders
Kristianstad 2021 v114
Improved AI
Glan Y Gors 2021 v130
Improved AI
Adria 2021 v120
Improved AI
Whilton Mill 2021 v120
Improved AI
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