Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 last week released a small update to the GT3 BOP that tweaks some of the weights as seen below. An additional small patch, released yesterday, fixed an over-revving issue on some engines.
Changes:
Aston Martin: +10kg
BMW M4: -12kg
Ferrari: +8kg
McLaren 650s: -3kg
McLaren 720s: -5kg
Mercedes: +10kg
Porsche: -10kg
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