Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 last week released a small update to the GT3 BOP that tweaks some of the weights as seen below. An additional small patch, released yesterday, fixed an over-revving issue on some engines.
Changes:
Aston Martin: +10kg
BMW M4: -12kg
Ferrari: +8kg
McLaren 650s: -3kg
McLaren 720s: -5kg
Mercedes: +10kg
Porsche: -10kg
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