Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Studio 397 today released an update for their Formula Pro car along with DRS zone updates for Indianapolis and Silverstone.
Formula Pro V0.99 Update Notes
Reduced FFB vibrations
Greater tyre degradation spread. (more degradation on Soft, same on Medium, less on Hard tyre).
Slight step increase in degradation per compound.
DRS Track Update Notes
Indianapolis v1.12
Added DRS Zones to 2020 GP Layout
Silverstone v2.13
Added missing second DRS zone to GT Layout
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