As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 today released an update for their Formula Pro car along with DRS zone updates for Indianapolis and Silverstone.
Formula Pro V0.99 Update Notes
Reduced FFB vibrations
Greater tyre degradation spread. (more degradation on Soft, same on Medium, less on Hard tyre).
Slight step increase in degradation per compound.
DRS Track Update Notes
Indianapolis v1.12
Added DRS Zones to 2020 GP Layout
Silverstone v2.13
Added missing second DRS zone to GT Layout
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