Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 today updated their recently released Ferrari 488 GT3 EVO and slightly older Ferrari 488 GTE cars for rFactor 2.
Ferrari 488 GT3 v1.21
– Fix for wrong pit stop strategy, fuel tank capacity, and fuel consumption
– Adjusted ambient occlusion in cockpit
– Re-introduced brake bias read out to in-car dash
– Fixed wiper animation on triples side screen (multiview only)
– Showroom shadow fix
– AI pace slightly reduced
– Fixed rear window rain effect
– Fixed missing Upgrades.ini in .mas file
Ferrari 488 GTE v1.73
– Fixed wiper animation on triples side screen (multiview only)
– Adjusted ambient occlusion in cockpit
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