Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 today updated their recently released Ferrari 488 GT3 EVO and slightly older Ferrari 488 GTE cars for rFactor 2.
Ferrari 488 GT3 v1.21
– Fix for wrong pit stop strategy, fuel tank capacity, and fuel consumption
– Adjusted ambient occlusion in cockpit
– Re-introduced brake bias read out to in-car dash
– Fixed wiper animation on triples side screen (multiview only)
– Showroom shadow fix
– AI pace slightly reduced
– Fixed rear window rain effect
– Fixed missing Upgrades.ini in .mas file
Ferrari 488 GTE v1.73
– Fixed wiper animation on triples side screen (multiview only)
– Adjusted ambient occlusion in cockpit
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