Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 published their monthly roadmap today. Here is a condensed version of the new information:
– Lot of work behind the scenes evaluating and effectively rewriting the isiMotor engine in places. While this may not make a noticable difference to the user at this point, it should allow the developers to avoid issues in the future.
– The release candidate builds (which I think overly complicate things for the user and return it to the ISI endless beta feel) are still a work-in-progress concept. They are working on ways to help those testing the RC to know what has or has not been reported to the devs, etc.
– In development (no idea when these go to release candidate status or actually get released – see how annoying that is?) are a number of fixes, including a fix for the CTD when you tried to launch with a series selected that was uninstalled, the UI running high framerate, FFB settings not being immediately applied, package management refreshing, graphical glitches with the sky and in VR and wet reflections not showing correctly.
– Also in development (no idea when these will go public) is a replay overlay adjustment to show driver and car info including steering, brake, clutch, throttle and a g-force circle graph, display the correct driver before and after driver swaps and in a race session show the time remaining in a session.
– The Diriyah Formula E track will be released next week. Not sure if it will have missiles modelled.
– Another new track coming soon, described as “surprisingly fast, very technical and rather undulating layout that is an absolute blast to drive.”
– Azure (Monaco) and some other track updates in-progress, including PBR updates.
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