If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 today released updates for two of their Formula E street circuits.
Diriyah E-Prix v1.03
Fixed Camera Clipping at Final TurnRome E-Prix v1.07
Fixed flag mapping issues
Improved Tree Textures
Improved Real Road materials
Slight adjustments to some buildings
Fine tuned static and ambient mapper placement
Fixed terrain gaps
General scene optimization
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