As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 today released updates for two of their Formula E street circuits.
Diriyah E-Prix v1.03
Fixed Camera Clipping at Final TurnRome E-Prix v1.07
Fixed flag mapping issues
Improved Tree Textures
Improved Real Road materials
Slight adjustments to some buildings
Fine tuned static and ambient mapper placement
Fixed terrain gaps
General scene optimization
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