As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 yesterday announced a “fully ground up re-designed” UI for rFactor 2 that is intended to add “usability improvements, visual enhancements and design decisions created in order to enhance and improve the gameplay experience, from launch of the simulation right through to once you are out on track.”
The new UI has already been tested and will be released to the main build (not via release candidate staging) on January 27, 2022. Check out the video below for a greater sneak-peek.
Highlighted items:
– Brand-new audio and visual design across all pages.
– Main menu improvements for clearer navigation, more call to actions and an easier layout to understand for new users.
– All single player related functionality brought together into one area with cross navigation from, and to, any page in this area in order for optimized user flow.
– Enhanced layout of every page to improve user flow and simplify interaction.
– The settings menu has undergone a big update with clearer navigation, an easier layout and simplified user flow with fewer pages.
– The setup area has undergone a big update with clearer navigation, an easier layout and simplified user flow with fewer pages.
– Event screen optimizations and user flow improvements.
– 2 brand-new showrooms.
View this video on YouTube. Please consider subscribing to RSC’s channel.
A release candidate build was also recently released:
Steam Build IDs:
Client 8040261
Dedicated Server 8047819– Custom controller profiles no longer save with -80% exaggerate yaw
– Yaw override in controller profiles defaults to being disabled unless added manually
– Official controller profiles have been updated to override this to 0% for all steering wheels, among other override changes
– Reviewed Glare Settings to reduce excessive brightness in day, and improve headlights at night
– Some small adjustments to Lighting Parameters, to bring warmer hues to the scene.
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