This Footwork–Arrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.
First seen in sim racing with F1GP (1992).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 posted their first roadmap of 2020 today. Not much there unless you’re a GT3 racer… The bulletpoints are:
– GT3 Balance of power update (more info below).
– New version of the Beta UI coming next week (early February).
– Monaco and Le Mans are about to get some art fixes/updates.
The GT3 BOP update will have the following changes:
Radical RXC GT3: -30kg weight penalty
BMW M6 GT3: -30kg weight penalty
McLaren 650S GT3: -5kg weight penalty.
Audi R8 LMS GT3 2018: +5kg weight penalty.
Porsche 991 GT3-R: -1.5% engine torque/power output.
Bentley Continental GT3: +10kg weight penalty, -2% engine torque/power output.
Callaway C7 GT3-R: -2.5% engine torque/power output
Aston Martin Vantage GT3: +15kg weight penalty
Unchanged are the McLaren 720s GT3, Audi R8 LMS GT3 2019 and Mercedes AMG GT3.
It sounds like they took a good look at the feedback on the UI. Let’s be frank, the UI in rF2 has always been an overly complex mess than needed a bunch of work, I am so happy to see them make progress on this!
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.