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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Studio 397 posted their first roadmap of 2020 today. Not much there unless you’re a GT3 racer… The bulletpoints are:
– GT3 Balance of power update (more info below).
– New version of the Beta UI coming next week (early February).
– Monaco and Le Mans are about to get some art fixes/updates.

The GT3 BOP update will have the following changes:

Radical RXC GT3: -30kg weight penalty
BMW M6 GT3: -30kg weight penalty
McLaren 650S GT3: -5kg weight penalty.
Audi R8 LMS GT3 2018: +5kg weight penalty.
Porsche 991 GT3-R: -1.5% engine torque/power output.
Bentley Continental GT3: +10kg weight penalty, -2% engine torque/power output.
Callaway C7 GT3-R: -2.5% engine torque/power output
Aston Martin Vantage GT3: +15kg weight penalty
Unchanged are the McLaren 720s GT3, Audi R8 LMS GT3 2019 and Mercedes AMG GT3.

It sounds like they took a good look at the feedback on the UI. Let’s be frank, the UI in rF2 has always been an overly complex mess than needed a bunch of work, I am so happy to see them make progress on this!

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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