As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 posted their first roadmap of 2020 today. Not much there unless you’re a GT3 racer… The bulletpoints are:
– GT3 Balance of power update (more info below).
– New version of the Beta UI coming next week (early February).
– Monaco and Le Mans are about to get some art fixes/updates.
The GT3 BOP update will have the following changes:
Radical RXC GT3: -30kg weight penalty
BMW M6 GT3: -30kg weight penalty
McLaren 650S GT3: -5kg weight penalty.
Audi R8 LMS GT3 2018: +5kg weight penalty.
Porsche 991 GT3-R: -1.5% engine torque/power output.
Bentley Continental GT3: +10kg weight penalty, -2% engine torque/power output.
Callaway C7 GT3-R: -2.5% engine torque/power output
Aston Martin Vantage GT3: +15kg weight penalty
Unchanged are the McLaren 720s GT3, Audi R8 LMS GT3 2019 and Mercedes AMG GT3.
It sounds like they took a good look at the feedback on the UI. Let’s be frank, the UI in rF2 has always been an overly complex mess than needed a bunch of work, I am so happy to see them make progress on this!
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