If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Studio 397 have announced some minor updates for the Vanwall Vandervell LMH tires, Lime Rock Park, Autodromo di Mores, Atlanta Motorsports Park, Botniaring, Longford and Brands Hatch, with most tracks getting track limits updates. Longford got what appears to be the most significant updates.
Vanwall 1.33
Real-life tire naming
Enhanced tire performance
Limerock Park 3.06
Fixed track limits at uphill chicane and pit entry
Mores 1.84
Comprehensive review and fix of track limits, including pit entry
Atlanta MP 1.32
XSector inconsistencies addressed
Botniaring 1.09
Resolved minor AI issues
Longford 1.12
Kings Bridge ambient noise fixed
LOD adjustments for improved visuals
Pit entry flow enhanced
River water reflection improvements
RearFlap availability ensured
Brands Hatch 1.07
Track limits fine-tuned on GP layout
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