Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 have today released an update for rFactor 2 that includes a number of fixes and tweaks to the simulation’s public build.
Build ID: 9944753, Dedicated Server: 9944759
Changelog:
– Fixed Track Limits pass timer being reset to 5s when going off track.
– Fixed Track Limits penalties not scoring/penalizing when you finish the race/session.
– Removed subtracting laps in some situations when penalties are not served before end of race.
– Less strict Track Limits in wet conditions
– Require cars to travel at 80% opposed to 66% of racing speed to penalize off track passes.
– Added “Admin” message center mode which will report all penalties awarded and served in message center and chat boxes.
– Fixed fenders not activating when they should.
– Fixed TC settings not being adjustable in car.
– Fixed oil & water not heating up enough from engine.
– Fixed setups in mod dev
– Fixed left eye flickering black in VR
– Replaced 32 bit MAS Util, ModMgr and Config with 64 bit equivalents
– Fixed AIW editor crash on pit exit
– Fixed certain sound effects playing erratically in private practice
– Increased AI acceleration in pitlane in practice sessions
– Fixed AI overshooting their pitboxes
– Re-added old AIW smoothing algorithm in addition to the new one
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.