If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 have today released an update for rFactor 2 that includes a number of fixes and tweaks to the simulation’s public build.
Build ID: 9944753, Dedicated Server: 9944759
Changelog:
– Fixed Track Limits pass timer being reset to 5s when going off track.
– Fixed Track Limits penalties not scoring/penalizing when you finish the race/session.
– Removed subtracting laps in some situations when penalties are not served before end of race.
– Less strict Track Limits in wet conditions
– Require cars to travel at 80% opposed to 66% of racing speed to penalize off track passes.
– Added “Admin” message center mode which will report all penalties awarded and served in message center and chat boxes.
– Fixed fenders not activating when they should.
– Fixed TC settings not being adjustable in car.
– Fixed oil & water not heating up enough from engine.
– Fixed setups in mod dev
– Fixed left eye flickering black in VR
– Replaced 32 bit MAS Util, ModMgr and Config with 64 bit equivalents
– Fixed AIW editor crash on pit exit
– Fixed certain sound effects playing erratically in private practice
– Increased AI acceleration in pitlane in practice sessions
– Fixed AI overshooting their pitboxes
– Re-added old AIW smoothing algorithm in addition to the new one
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