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Asobo’s Lost Rally Raid Title

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

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Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Tim Wheatley

Studio 397 have today released Build 1.1122 of their simulation and updated the Aston Martin Vantage GTE, BMW M8 GTE, Chevrolet Corvette C7.R GTE, Chevrolet Corvette C8.R GTE, Ferrari 488 GTE and Porsche 991 RSR GTE cars.

You can see the details and changelogs below:

Fixed an issue with software vsync not strictly adhering to the actual limit in the UI.
Several improvements to VR rendering in the UI that should eliminate the flickering people saw.
Added a missing error prompt in dev mode if some file was missing.
Changed a timeout value when interacting with Steam to not give up as easily.

GTE Updates:

Aston Martin Vantage GTE v1.65

Weight penalty reduced by 2kg for the standard package,
Engine power/torque output increased by 2%,
Tweaks to aero draft dropoff (reduces excessive oversteer in close drafting)
Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.

BMW M8 GTE v2.19

Fuel tank capacity reduced by 1L (to 99L) for the standard package,
Tweaks to aero draft dropoff (reduces excessive oversteer in close drafting)
Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.

Chevrolet Corvette C7.R GTE v2.59

fuel tank capacity reduced by 2L (to 93L) for the standard package,
Tweaks to aero draft dropoff (reduces excessive oversteer in close drafting)
Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.

Chevrolet Corvette C8.R GTE v1.07

Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.
Adjusted LOD distances for tires
Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.

Ferrari 488 GTE v1.91

Fuel tank capacity reduced by 3L (to 87L) for the standard package,
Tweaks to aero draft dropoff (reduces excessive oversteer in close drafting)
Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.

Porsche 991 RSR GTE v2.55

Tweaks to aero draft dropoff (reduces excessive oversteer in close drafting)
Added trackconfig.ini to upgrade.rfcmp. Aero upgrades should now be forced based on track.

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