Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 posted their roadmap yesterday and while it mainly previews Zandvoort 2021 (released today), it does detail a couple of upcoming improvements (now in beta) that many will be pleased to hear:
Faster Loading Times
The new build includes some code reworking to help with optimizing game loading and series switching times, which should present players with improved performance across the UI and when loading into rFactor 2. These changes have been developed as an initial pass at improving the responsiveness and speed of the software across the board, and already we have seen reports that suggest our initial changes are offering a real world improvement to the rFactor 2 experience.
Increased Exposure Settings
The new beta build has also shipped with some graphics improvements that have been made around low light exposure, especially within the cockpit of the cars. We have identified areas where we have made some minor adjustments to low light graphics settings, including a pass on cloud textures rebalancing and increasing the brightness of heavier clouds. These changes, in conjunction with some minor adjustments to cockpit camera PFX settings to allow for more exposure adjustment to produce slightly higher maximum exposure when running in nighttime conditions, which should improve the natural feeling of cockpit camera exposure behaviour out on the track.
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.