Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Studio 397 posted their development roadmap for April, 2021 today.
Here is the new information:
– Acquisition by Motorsport Games is working its way through expected legal steps.
– Screen Space Reflections (SSR) are in development (screens of Spa below).
– Lime Rock getting a PBR shader update (screens below).
– New track to be revealed next month.
– Developing a player and controls setup wizard (animated GIF shows it below).
– Various UI improvements coming to new UI such as server sorting and more.
– Next build will contain improved support for Thrustmaster and Fanatec devices (doesn’t say which).
They explained the release candidate staging system they use for releases, again, because it obviously needed explaining. It’s a system I’m not a huge fan of, and reinforces the opinion of those saying rF2 is unfinished (which it is, but… more negatively than that). Other than that they rounded up what had happened this past month.
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