Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 posted their development roadmap for April, 2021 today.
Here is the new information:
– Acquisition by Motorsport Games is working its way through expected legal steps.
– Screen Space Reflections (SSR) are in development (screens of Spa below).
– Lime Rock getting a PBR shader update (screens below).
– New track to be revealed next month.
– Developing a player and controls setup wizard (animated GIF shows it below).
– Various UI improvements coming to new UI such as server sorting and more.
– Next build will contain improved support for Thrustmaster and Fanatec devices (doesn’t say which).
They explained the release candidate staging system they use for releases, again, because it obviously needed explaining. It’s a system I’m not a huge fan of, and reinforces the opinion of those saying rF2 is unfinished (which it is, but… more negatively than that). Other than that they rounded up what had happened this past month.
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