Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Tommy78 has released an update for his scratch-built 1991 DTM Mod for rFactor 2.
v3.0 Update Changelog:
– Added new Physics version selection to the Upgrade menu. Because of the many different feedback about the last update. So now you can select the v2.0 version of the mod, the most recently released v2.5, and the newest v3.0 version. (The v3.0 using the v2.0 tyre grip and the v2.5 tyre wear, and in terms of aero, is it between the v2.0 and v2.5)
– Added tyre version name for the slick tyre to easily check which verison is selected, and also easily check the tyre version in the log files
– Renamed car No. 3, 4, 5, 7, 8 files, because in-game at the results screen the game mixed up the preview images
– Added Brake change to Pitmenu, so now it possible to change brake via pitstop
– Recalculated brake wear (one set of brake enough for about 500km)
– Replaced “last lap” display to “current lap” on the laptimer
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