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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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It’s a small update, but I decided to make a post for this because I think it’s an extremely useful feature, somewhat similar to iRacing’s per-race incident number limits. Basically you can now configure the number of off track incidents before a penalty is issued. I assume it’ll be added to the new UI, but for now it’s a player file edit to enable it.

Version: 1.1116
Client: 4361712
Dedi: 4356207

Server admins must update all dedicated servers

– Added “Track Cuts Allowed”: You can now configure the number of track cuts before a penalty is given out, in single-player and multi-player. This entry can be found in your ‘player.JSON’ file.
– Fixed number of track cuts resetting after a driver swap.
– Fixed an issue where some marshals would not wave flags. This was an issue particular to the Nordschleife and the exceptionally large number of marshals.
– Added additional logging to help debug driver-swap issues.
– Fixed VR black screen on startup

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