This Footwork–Arrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.
First seen in sim racing with F1GP (1992).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 posted their October roadmap today (November 4). The roadmap details upcoming competitions such as the rF24h and an interesting partnership with LeMans 66 (‘Ford v Ferrari’ here in the USA for some stupid reason) that may hint an in-game advertising.
The new user inferface that has been in development for a long time now is due to get a beta release in December. At this time, 32bit executables will be dropped… So you better switch to a 64bit of Windows (since Windows 7 all 32bit product keys have worked on the 64bit equivalent version).
The competition system (something I am massively looking forwards to) will be getting a test along with the new UI, and some previews of that were posted:
They’ve updated the Nissan GT500 with new materials:
The most exciting part of the entire roadmap for me was the news that the Nurburgring release will be getting three new layouts:
– Two shortened GP sprint layouts (with and without chicane)
– Full endurance layout (uses the GP track and Nordschleife).
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.