Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 posted their October roadmap today (November 4). The roadmap details upcoming competitions such as the rF24h and an interesting partnership with LeMans 66 (‘Ford v Ferrari’ here in the USA for some stupid reason) that may hint an in-game advertising.
The new user inferface that has been in development for a long time now is due to get a beta release in December. At this time, 32bit executables will be dropped… So you better switch to a 64bit of Windows (since Windows 7 all 32bit product keys have worked on the 64bit equivalent version).
The competition system (something I am massively looking forwards to) will be getting a test along with the new UI, and some previews of that were posted:
They’ve updated the Nissan GT500 with new materials:
The most exciting part of the entire roadmap for me was the news that the Nurburgring release will be getting three new layouts:
– Two shortened GP sprint layouts (with and without chicane)
– Full endurance layout (uses the GP track and Nordschleife).
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