Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Greg Hill (of iRacing) tweeted out an image showing restart zones being tested confirming they are in “final testing” and “coming soon”, but stopping short of mentioning they’ll be in the new build due tomorrow.
He did say that they will soft launch the feature “on NASCAR ovals for use in Hosted and AI sessions”, with a wider release to follow.
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