Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Competition Company have added esports banners to various tracks and the Carrera Cup car in an update that, honestly, is mostly a known issues list (of bugs and features not yet implemented). I’m never going to be confusion free on this title, am I?
Changelog:
Cars
Updated Porsche Esports Carrera Cup Deutschland 2024 liveriesTracks
Circuit de Spa-Francorchamps, Autodromo Nazionale Monza:
Created Porsche Esports Carrera Cup Deutschland 2024 track banners.Known Issues
Rolling Start Limitations
No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
Light artifacting on AMD & Intel GPUs
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