Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
While they may not have released a major update since November (unless you count the track release in December), Competition Company appear to have been diligently working away behind the scenes if the recently released 2024 roadmap is any indication.
The next update, due next week, will add some really nice features. Check them out below and check out their recent YouTube upload for further detail.
Still expected for 2024:
Q1 (March 27) – Time trials, Porsche Mission R, Day/Night Cycles, Goodwood Hillclimb
Q2 (TBC) – New car class, Ranking System, New Tracks, New Features
Q3 (TBC) – Early Access
Q4 (TBA) – Endurance
There are no details on the roadmap of what the Q3 and Q4 updates will actually contain, and it clearly ends with the Rennsport logo and “2025”.
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