Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Legion of Racers have worked with Competition Company, developers of Rennsport, to bring their AC track mod to the title as the “first community-featured street circuit” in the title for this week’s 1.7.0 update. The track, a part of the Hyper Drive Cities league/esports events looks decent in the trailer, if a little low-poly similar to the wall at the in-house-created Goodwood, where I’d have expected to see rounded walls/armco.
In any case, happy to see this. The update also adds some online competitions and includes some fixes and tweaks as seen in the changelog below.
Here are a few stills taken from the trailer:
The trailer:
View this video on YouTube: https://youtu.be/lNDf5ejjt_4 and please consider subscribing to RSC’s main channel.
Changelog:
New content
Added Orchard Road Street Circuit
Added beta liveriesPhysics
General
Fixed problem with cars shaking it out on the gridPorsche 911 GT3 Cup (992)
Fixed issues with car setup which made the car faster than expectedGameplay features
Implemented Leagues
Tracks
Fixed problems with stuttering happening on some maps due to light updates
UI
Changed main menu layout
Changed UI background images
Changed in-game loading screen background and layoutGeneral
Added in-game credits
Fixed problem with yellow flag indicator sometimes blinking
Fixed some problems with car lights not working correctly in some cases
Fixed problem with new content being hidden by filters when car filters were applied in room settings before the patch
Small CPU performance optimizations (more coming soon)Know Issues
Rolling Start Limitations (No UI to aid the driver in what their position/speed in the rolling start should be (coming soon))
If the master volume slide is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
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