Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Competition Company have released a Rennsport companion app so that you can see the latest patch notes, the latest news, see scheduled ESL events, see race results, manage your cars and their liveries, track your game progress, collect esport driver autographs and more.
If the product was actually available to more than a very select audience I feel like this would be appropriate. But honestly this is a bit crazy for me to take in…
View this video on YouTube: https://youtu.be/zGhkzWfsn1U and please consider subscribing to RSC’s main channel.
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