Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Competition Company have released a Rennsport companion app so that you can see the latest patch notes, the latest news, see scheduled ESL events, see race results, manage your cars and their liveries, track your game progress, collect esport driver autographs and more.
If the product was actually available to more than a very select audience I feel like this would be appropriate. But honestly this is a bit crazy for me to take in…
View this video on YouTube: https://youtu.be/zGhkzWfsn1U and please consider subscribing to RSC’s main channel.
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