Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Another nice update from Reiza this month mentioning updates in vehicle and track art, audio, physics, AI, and their user interface. We also got our first screenshots of that UI, a gorgeous screen of a Brabham BT44 and some other very pretty content.
They also announced their first DLC packs will include Silverstone (1975, 1991, 2001 and modern versions) and Hockenheim (1977, 1988, 2001 and modern). While it may seem strange to announce DLC packs at this stage I think their reasoning makes sense and with just under 40 unique venues and over 60 car models, I don’t think it’s unreasonable to try to generate some ongoing revenue.
It is noted as work-in-progress with some placeholder images, but here is our first look at the AMS2 user interface:
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →