Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 today annnounced a newly rebuilt Zandvoort will be coming to rFactor 2 before the 2021 Dutch Grand Prix, saying today that they “gathered significant amounts of new data and reference materials for the track” and will use those to ensure that rFactor 2 “has the most accurate and detailed representation of the circuit anywhere in sim racing”. The update will be free, and will replace the existing S397 workshop track.
Check out the screenshots from their announcement below:
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