Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
An evolution of the world’s best selling race car, the Radical SR3, the brand-new Radical SR3 XX puts more control in the driver’s hands with cockpit controls and functionality on the wheel. A new electrical system has made the car lighter, faster, and more data-driven. With key styling changes that increase overall performance above the previous generation bodies.
First released as rFactor 2 DLC May, 2020, barely a week after Radical announced the car existed: