Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
An evolution of the world’s best selling race car, the Radical SR3, the brand-new Radical SR3 XX puts more control in the driver’s hands with cockpit controls and functionality on the wheel. A new electrical system has made the car lighter, faster, and more data-driven. With key styling changes that increase overall performance above the previous generation bodies.
First released as rFactor 2 DLC May, 2020, barely a week after Radical announced the car existed: