Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Sector3 have updated their simulation that quietly overhauls quite a lot of content items with very nice quality fixes, and even adds a couple of new layouts to some tracks. Perhaps the biggest headline item though isn’t mentioned in the release notes (you can read those below the trailer):
New layout for Dekra Lausitzring : Banked turn 1 as raced in DTM 2021
New layout for Motorland Aragon : WTCR
Fixed FFB going wild when wheels were lifted in the air during a pitstop
Shared Memory – Changed wheelrps and speed to more accurate values regading wheel speed differences in 3rd party applications
Fixed a broken options menu that could occur while using certain controlsets
Fixed an occasional micro-freeze at the end of a single player race caused by large aiadaptation.xml files.
Fixed an engine sound issue that was triggered by activating Instant Replay while refuelling with engine off during a pitstop
Sounds – Fixed some loud gearshift sound sample that was still playing even though the car is electrically powered
Audi V8 DTM 1992 – Fixed jolted upshifting
Canhard R51 & R52 – +5mm front ride height, adjusted default tyre pressures
Formula RaceRoom X-17 – Complete physics overhaul (leaderboards are cleared)
Formula RaceRoom U.S. – Complete physics overhaul (leaderboards are cleared)
KTM X-Bow RR – Fixed a collision box issue that could see the car hit very low objects and curbs with its undertray.
VW ID.R – Increased power consumtion in all engine modes
Nordschleife – AI improvements in pitlane on the Nordschleife-only layout
Nordschleife – AI improvements on the 24H layout
Road America – AI improvements in pitlane
Zandvoort – Fixed pitlane exit detection that was still not perpendicular to the track and led to small advantage when driving close to pitwall
Zolder – AI improvements in pitlane
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