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Asobo’s Lost Rally Raid Title

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

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11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Tim Wheatley

Sector3 have updated their simulation that quietly overhauls quite a lot of content items with very nice quality fixes, and even adds a couple of new layouts to some tracks. Perhaps the biggest headline item though isn’t mentioned in the release notes (you can read those below the trailer):

View on YouTube

New layout for Dekra Lausitzring : Banked turn 1 as raced in DTM 2021
New layout for Motorland Aragon : WTCR
Fixed FFB going wild when wheels were lifted in the air during a pitstop
Shared Memory – Changed wheelrps and speed to more accurate values regading wheel speed differences in 3rd party applications
Fixed a broken options menu that could occur while using certain controlsets
Fixed an occasional micro-freeze at the end of a single player race caused by large aiadaptation.xml files.
Fixed an engine sound issue that was triggered by activating Instant Replay while refuelling with engine off during a pitstop
Sounds – Fixed some loud gearshift sound sample that was still playing even though the car is electrically powered
Audi V8 DTM 1992 – Fixed jolted upshifting
Canhard R51 & R52 – +5mm front ride height, adjusted default tyre pressures
Formula RaceRoom X-17 – Complete physics overhaul (leaderboards are cleared)
Formula RaceRoom U.S. – Complete physics overhaul (leaderboards are cleared)
KTM X-Bow RR – Fixed a collision box issue that could see the car hit very low objects and curbs with its undertray.
VW ID.R – Increased power consumtion in all engine modes
Nordschleife – AI improvements in pitlane on the Nordschleife-only layout
Nordschleife – AI improvements on the 24H layout
Road America – AI improvements in pitlane
Zandvoort – Fixed pitlane exit detection that was still not perpendicular to the track and led to small advantage when driving close to pitwall
Zolder – AI improvements in pitlane

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RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.

 
 
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