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Asobo’s Lost Rally Raid Title

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Game DatabaseRSC contains a database of 153 developers, 468 software titles, 374 cars, 42 bikes, 242 tracks and more...
11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Tim Wheatley

Sector3 today updated their Steam-based racing service with a general set of fixes and tweaks.

Update details:
Download size = 2.7 GB
Client version = 0.9.3.021
Client BuildID = 7266984
Dedi version = 76.0.1323
Dedi BuildID = 7262221

Changelog:

Free Camera – More realistic zoom curve with a slower zoom in and a faster zoom out
Free Camera – Reduced mouse movement sensitivity when zooming in
Controllers – Added default profile for the Fanatec CSL DD
Controllers – Improved support for Simagic
Adjusted base BOP for Silhouette cars
Adjusted front and rear track widths for the Ford Mustang GT3, Nissan GT R GT3, Alpina B6 GT3
Added spark emitters for Touring Classics
Added spark emitters for Porsche GT3 Cup Sprint & Enduro
Added spark emitters for IMSA GTO
Added spark emitters for DTM 2013-2014-2015-2016
Added spark emitters for VW Scirocco
Added spark emitters for Tatuus F4
Added spark emitters for Aquila CR 1
Added spark emitters for Audi TT cup
Added spark emitters for Audi TT RS VLN
Rolled back on cut detection changes on Bilster Berg that had been made stricter
Adjusted orientation of the first 15 grid positions on Daytona for cases where user really wants a standing start there
Macau – Updated with many art fixes. The construction site at the Solitude Esses is finally completed.
Removed a cut track detection that would not always be handed when going too wide before the last turn of Autodrom Most
Fixed Audi R8 LMS GT3 Evo’s excessive spark emissions
Fixed an audio glitch when on throttle with the Tatuus F4
Fixed an issue where loading a replay could sometimes result in a weird TV camera
Fixed virtual mirror being enabled when loading a replay right after a race
Fixed an occasional crash upon loading replay files
Fixed incorrect rake on the Volvo S60 TC1
Fixed incorrect rake on the Audi TT RS VLN

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