Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Emerson Fittipaldi had four wins in the Chevrolet-powered Penske PC-21 during the 1992 season, but the car was considered quite uncompetitive in 1992 and 1993 compared to the Lola T92-00 and T93-00.
Ayrton Senna tested the Penske PC-21 on December 20, 1992 after his 1993 McLaren contract negotiations stalled. He ultimately never raced it.
First seen in sim racing with ICR1 (1993).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Sector3 deployed a 1-gig update to their sim racing service that I only saw mentioned in their Discord. The update has a number of fixes that you can see in the changelog below.
Update details:
Download size = 315 MB
Client version = 0.9.2.38
Client BuildID = 6680013
Dedicated version = 74.0.1295
Dedicated BuildID = 6680156
Changelog:
Fixed an issue where the checkered flag could sometimes show up one lap early in multiclass races
Upon serving a slowdown penalty, the lift of throttle coming with the sequential shifting is no longer counted as slowing down
Shared Memory block: added engineState int for all drivers; -1 unavailable, 0 = ign off, 1 = ign on but not running, 2 = ign on and running
Shared Memory block: added lap_valid_state for player; -1 = N/A, 0 = this and next lap valid, 1 = this lap invalid, 2 = this and next lap invalid
Shared Memory block: added traction_control_percent for player; -1.0 unavailable, 0.0 -> 100.0 percent
Shared Memory Block: Attempt at improving Lap distance calculations where values could sometimes be seen jumping and going backwards
Shared Memory block: upped minor version to 10
For Shared Memory API, refer to our github repo
Physics: When starting a Hillclimb run, the tyres will now always be pre-heated.
Spectator: Fixed cars falling through the ground at the very end of races.
Spectator: Fixed an issue where the wrong car is shown upon switching to another type of TV cameras.
Dedicated Server: Banning a user still required a server restart to take effect. Fixed that now so that if a player is kicked, the dedicated server will also prevent it from immediately rejoining the server.
Content – Added CUPRA esport liveries for the upcoming CUPRA series.
RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.