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Asobo’s Lost Rally Raid Title

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

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11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Sector3 today released an update to their Raceroom simulation. It contains a number of general improvements and fixes, and you can see those below.

Update details:
Download size = 1.0 GB
Client version = 0.9.2.17
Client BuildID = 6069362
Dedi version = 70.0.1238
Dedi BuildID = 6025985

Missed from December patch notes: After an exploit had been found with pit lane speed limit tolerances (where players would be seen in the pit lane without the limiter on to gain a small advantage by going slightly above the limit), that tolerance was reduced. This has caused some reports of harsher pit speed penalties, which have felt unfair at times. While we look into improving on those cases, players can seek to adapt and adjust their techniques: be careful to enter the pitlane under the limit and make sure not to turn off the limiter too soon when leaving the pitlane. While driving down a slope, avoid giving your engine too much torque as it will be more likely to cause your car to speed above the limit. (using 1st gear with full throttle is more likely to make you bounce above the limit)
Fixed Hillclimb stages start phase that failed to hand over control to player
Fixed a case where certain replay files could fail to load
Fixed -triScr parameters that could conflict with a prototype for a new interface that is still in development.
Fixed dedicated server getting stuck in a session when the “Stay in Practice if empty” option was disabled.
Physics – BMW M4 GT4 – Increased suspension travel
Physics – Formula RaceRoom 3 – Lowered minimum diffuser operating height
Physics – Formula RaceRoom U.S. – Increased suspension travel
Physics – GT2 cars – BOP work to nerf the Audi a bit
Physics – GT3 cars – Tuned ABS & TC so all cars hold more similar slip ratios while TC & ABS are active. Fixed automatic gearbox that could be spotted failing to downshift under 4th gear.
Physics – Scirocco Gr2 – Fixed incorrect placement of the fuel cell
Cars – Audi R8 LMS GT3 Evo – Improved position of hood / bonnet / rear cameras
Cars – Audi R8 LMS GT4 – Improved visuals of the cockpit data display and LED’s
Tracks – Bathurst – Fixed an issue with a Pirtek sponsor
Tracks – Brands Hatch GP – Visual tweaks. Fixed an art material present on the exit of turn 8 that could trigger a lap invalidation.
Tracks – Portimao – Fixed HUD track maps that were no longer centered
Tracks – RaceRoom Hillclimb – Fixed HUD track maps that were no longer centered
Tracks – Sepang – Fixed some cut corridors
AI – Bathurst – Improved AI behaviour
AI – Falkenberg – Improved AI behaviour during race starts
AI – Mantorp – Improved AI behaviour
AI – Scandinavian Raceway (Anderstorp) – Improved AI behaviour

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Raceroom

RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.

 
 
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