Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Race Sim Studio have updated their Assetto Corsa mod of the MP-H Bayer to fix a number of mostly graphical issues found since initial release. You can see the original release post (with trailer, screenshots, etc) here.
Clean installation strongly advised.
Changelog:
Physics
Small update to balance of default setup
Increase to fuel consumption
MGU-H entry was removed from the menuGraphics & Model
Display texture colour change
Car geometry optimizing
Update to SDK transparency of side door glass and brake caliper logos
(Templates) New EXT_HR2 logos added under the door number plates
Interior windscreen textures updated
Tyre explosion temperature reduced
Damage glass reducedSounds
Minor downshift sample change
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