Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
SMS have announced they reached €1.6m in funding on WMD for Project Cars in a celebration press release:
Slightly Mad Studios celebrates the One Year Anniversary of WMD and Project CARS!
11th October 2012 – Slightly Mad Studios, London, England
Back in October of 2011 Slightly Mad Studios launched the World of Mass Development platform – a revolutionary new way to develop games that gave players a backstage pass to see them being made on a day to day basis, allowed them to talk to the team directly, and play regular iterations of the game based on their membership.
Now, one year on, we’re pleased to say that both the platform and the first title to be developed using it – Project CARS – are celebrating their first birthday!
Since we launched, the WMD Portal now has over 80,000 members who have contributed a staggering €1.6m. There have been over a quarter of a million posts in the forums, thousands of screenshots taken, and over a hundred trailers made by the passionate community over there. Not to mention the invaluable feedback we’ve received from polls & bug reports, the amazing work people have done creating custom vehicle liveries, the reference material gathered off their own backs for cars and tracks, the fan sites & Facebook groups created, the people and organizations members have put us in contact with, and the ongoing support that we continue to see each and every day. To the WMD family, the team give you a huge thank you – Project CARS is on target to be the most realistic, beautiful, authentic, and exciting racing game out there and it wouldn’t be possible without you, the drivers.
If you want to go behind the scenes and see how a game gets made, talk to the devs, and play it before it’s released, head over to www.wmdportal.com and register to become a member today!