As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
This sounds interesting, albeit a little less “sim racing” than most will like, it does appear to have real-world racing tracks so it’s worth a decent look and to be given a chance.
The premise seems to be that you go from being a street racer (ugh), upgrading your way “from weekend warrior to racing legend.” Other than that, it looks like Forza Horizon to me.
Due for release Summer 2020 on PS4, Xbox One, PC.
There is a really good indication of gameplay in this video, though it still must be said we don’t know what assists were on for much of the gameplay footage. I like the idea of a “storyline” racing game quite a bit after watching this video. Makes me think of the old title called TOCA Race Driver 3… Still giving it the benefit of the doubt right now:
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →