If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
This sounds interesting, albeit a little less “sim racing” than most will like, it does appear to have real-world racing tracks so it’s worth a decent look and to be given a chance.
The premise seems to be that you go from being a street racer (ugh), upgrading your way “from weekend warrior to racing legend.” Other than that, it looks like Forza Horizon to me.
Due for release Summer 2020 on PS4, Xbox One, PC.
There is a really good indication of gameplay in this video, though it still must be said we don’t know what assists were on for much of the gameplay footage. I like the idea of a “storyline” racing game quite a bit after watching this video. Makes me think of the old title called TOCA Race Driver 3… Still giving it the benefit of the doubt right now:
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