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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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iRacing have posted pre-release notes for their upcoming build in their forum. It looks like quite a major release, with a massive amount of changes, but iRacing note “This is the Pre-Release Version of the 2024 Season 1 Release Notes! Some final edits and changes may occur on Release Day.”

Season highlights include:

Audi R8 LMS EVO II GT3
Autodromo Internazionale del Mugello (Grand Prix, and Short)
Slinger Speedway (Oval, and Figure Eight)
Okayama International Circuit, 2023 rescan and full update (Full Course, and Short)
Oval Refresh Project: Phase 1
3D Curbs (Autodromo Internazionale del Mugello, and Okayama International Circuit)
3D Foliage (Lime Rock Park, Okayama International Circuit, and Virginia International Raceway)
New Damage Model for 18 vehicle models [Audi R8 LMS EVO II GT3, Dirt Modified (Big Block and 358), HPD ARX-01c, Lotus 49, Lotus 79, Lucas Oil Off Road Pro 2 Lite, Lucas Oil Off Road Pro Trucks (Pro 2 and Pro 4), NASCAR Cup Series Chevrolet Camaro ZL1, NASCAR Cup Series Ford Mustang, NASCAR Cup Series Toyota Camry, Super Late Model, [Legacy] NASCAR Cup Chevrolet Impala COT – 2009, [Legacy] NASCAR Cup Chevrolet SS – 2013, [Legacy] NASCAR Cup Ford Fusion – 2016, [Legacy] NASCAR Truck Chevrolet Silverado – 2008, [Legacy] Porsche 911 GT3 Cup (991)]
AI Racing for 2 vehicle models [Audi R8 LMS EVO II GT3, HPD ARX-01c]
AI Racing at 8 track configurations [Autodromo Internazionale del Mugello (Grand Prix & Short), Homestead Miami Speedway (Road Course A & Road Course B), Silverstone Circuit (International & National), Slinger Speedway (Oval & Figure Eight)]
Hundreds of professionally crafted iRacing vehicle setups

The notes:

The iRacing 2024 Season 1 Release is here! This release includes both new content and upgrades for 2024 Season 1, which officially starts on December 12th at 0000 UTC! iRacing adds one new car, the Audi R8 LMS EVO II GT3, to our lineup of vehicle content. iRacing also adds one brand new Oval and Road track each to the service: Autodromo Internazionale del Mugello (Grand Prix, and Short) , and Slinger Speedway (Oval, and Figure Eight). We also have a complete rebuild of Okayama International Circuit (Full Course, and Short), a fan favorite piece of free Rookie content, using 2023 data.

iRacing 2024 Season 1 includes Phase 1 of the Oval Refresh Project – you will find more realistic track grip levels as they relate to surface temperature throughout the course of a race. With this release, iRacing is pioneering new 3D curb technology at Mugello and Okayama, which should provide drivers with the most realistic track-edge experience to date – every curb bump of any type and size is now fully modeled for tire interaction. Mother Nature has sprouted with the 3D Foliage System at three additional beloved tracks and the system has been further optimized for look and feel.

The New Damage Model comes enabled on the new Audi R8 LMS EVO II GT3, and it has been added to a whopping SEVENTEEN more car models, including nearly every Asphalt Oval car we have! Our AI wranglers have approved both the Audi R8 LMS EVO II GT3 and HPD ARX-01c to report for competitive duty, and have unlocked eight new track configs for racing. Our vehicle dynamics team, per usual, have tested every single car, top-to-bottom, and have supplied you with hundreds of fully optimized new vehicle setups. Ring in the new year with iRacing 2024 Season 1!

iRACING:
————————————————————–

Login
The Login page now remembers if a user has DISABLED Remember Me and persists that choice for the application or browser on that PC.
– – This change does not apply to Legacy Membersite or the Forums.

Create a Race
The order of steps for creating a Hosted Session have been logically improved, allowing for your most important selections to occur early, and improving some selection dependencies.
The default relative humidity has been reduced from 55% to 45%.

AI Racing
The order of steps for creating an AI Session have been logically improved, allowing for your most important selections to occur early, and improving some selection dependencies.

Paint Shop
Fixed an issue with rendering helmets.
When purchased, all cars should now feature a random paint scheme pattern utilizing the user’s helmet colors.

Results
Fixed an issue where the license type was not correctly displayed when a series goes to a different type of track for a week.

iRacing Web

As detailed in this post from March on the public site, some functionality of the iRacing UI is now available directly in a web browser.
– – https://www.iracing.com/user-guide-the-future-of-iracing-and-iracing-web/
iRacing Web contains a large amount of functionality you are used to, including:
– – View all currently running Sessions of all types.
– – Create and Purchase Hosted Sessions (except for sessions with AI Rosters)
– – View Time Attack Competitions and their Results
– – Browse & Purchase using the iRacing Store.
– – View Owned Cars and Tracks (but not car models or paints)
– – Download Car Paint Templates
– – Create and Manage Custom Car Classes
– – Create and Manage Teams and Team Sessions
– – Create and Manage Leagues and League Sessions
– – Results & Stats Section
– – Help & Support Section
– – File a Protest
Due to the requirement for some functionality to have a working connection to the Simulation, these areas of iRacing will not be usable with iRacing Web:
– – Launch a Test Drive or Time Attack Session (may change in the future)
– – Register for, or launch, a Series, Hosted, Team, or League Session (may change in the future)
– – Paint Shop
– – Suit and Helmet Painter
– – Car Showroom
– – AI Racing Section
– – Replays Section
– – Uploading Fixed Setups
– – Content Update Status
You can use this site by going to: https://members-ng.iracing.com/

Legacy Membersite
The Legacy Membersite (members.iracing.com) will have most functionality disabled during Season 1 (after the New Year) in preparation for changing to a new anti-cheat system.
This does not include the endpoints some 3rd parties are still relying on to scrape data and stats.
– – These endpoints will be getting turned off sometime later in 2024, and anyone using those should migrate their application to the “/data” endpoints described at: https://forums.iracing.com/discussion/15068/general-availability-of-data-api/p1

SIMULATION:
————————————————————–

Optimization
Improved rendering performance for complex scenes, such as during gridding.

Updater
Several pieces of Rookie content have been added to our REQUIRED downloads list in preparation for a short new player onboarding experience planned for release within 2024 Season 1. These items include:
– – Formula Vee
– – Street Stock
– – Lime Rock Park
– – USA International Speedway

Physics
A new 3D curbs system has been added to a select group of tracks!
– – The new 3D curb system fully models all curbing at the track, including small curbing previously simulated via a texture. These new fully 3D object curbs allow for a much greater sense of realism for running over curbs and tire interaction. The following tracks now utilize the 3D curbs system:
– – – – Autodromo Internazionale del Mugello
– – – – Okayama International Circuit
In some areas at some tracks, the lateral distance from the track edge for porous surfaces now increases the rolling drag applied by that surface, simulating an increase in depth of the loose off-track surface. Generally, porous material surfaces start out shallow near the track edge and get deeper the farther from the track surface you travel.
Grass, dirt, sand, and gravel have had improvements to the feeling of surface displacement.
For grass surfaces, peak shear strength has been reduced slightly when a tire is slipping.

Race Control
Fixed an issue where your Average Lap Time in a Practice Session was incorrectly including incomplete laps, for example where you reset to your pit stall.

Oval Racing
iRacing is happy to release Phase 1 for our Asphalt Oval Refresh Project.
– – Asphalt Oval Refresh is an ongoing project with the aim to improve the overall experience and realism of asphalt oval racing. This release of Phase 1 includes improvements to the surface grip levels as it relates to surface temperature. This should provide a more dynamic experience overall with factors such as weather, car count, and where cars are running on the track.
ALL Oval track configs (Asphalt, Dirt, large, small, tri-oval, etc.) now calculate drivers’ SR adjustments based on a factor of 4 corners per lap. Previously, many small Ovals were using a value of 2 corners per lap, which would make penalties more punishing for races of similar lengths than those at larger ovals. This change will help equalize the SR playing field between Oval drivers who prefer small or large oval racing.

AI Racing
AI Racing is now available with the following new cars:
– – Audi R8 LMS EVO II GT3
– – HPD ARX-01c
AI Racing is now available at the following new track configurations:
– – Autodromo Internazionale del Mugello – Grand Prix & Short
– – Homestead Miami Speedway – Road Course A & Road Course B
– – Silverstone Circuit – International & National
– – Slinger Speedway – Oval & Figure Eight
AI Drivers have completed the Autumn 2023 curriculum from the Internet University for Advancement of Simulated Lifeforms. Their course work included the following:
– – Meteorology Pre-Course: Sky, Clouds, and Other Aerial Phenomena
– – Kinesthetics Elective with a focus on Attunement to Vehicle Slip
– – Clown Science HAHA7 – Balloon Animals and Tire Pressures
– – Community Study in Psychology & Wellness for Improving your Optimism Stats
– – Geology Level E2 – Identification of Surfaces and Minerals
– – Applied Petroliology to Oval Racing Tires
– – Science Lab in Aerodynamic Draft with practical applications for passing on Road Courses
Fixed several logic bugs with the AI Driver mind program, including:
– – AI Drivers are now aware they may need to drive below pit speed in pit lane in order to navigate sharp corners.
– – Fixed an issue where AI Drivers could sometimes not understand that Caution Laps did not count towards laps completed for the race, and could sometimes stop before a race was actually complete as a result.
– – Fixed a strategy error where some AI Drivers were opting to take pit services during penalties.
AI Drivers have completed a specialized training course for improved skill with the following vehicles:
– – GT3 Class Cars
– – GTP Class Cars

New Damage Model
The New Damage Model is now enabled for the following vehicles:
– – Audi R8 LMS EVO II GT3
– – Dirt Modified (BOTH)
– – HPD ARX-01c
– – Lucas Oil Off Road Pro 2 Lite
– – Lucas Oil Off Road Pro Trucks (BOTH)
– – Lotus 49
– – Lotus 79
– – NASCAR Cup Series Chevrolet Camaro ZL1
– – NASCAR Cup Series Ford Mustang
– – NASCAR Cup Series Toyota Camry
– – Super Late Model
– – [Legacy] NASCAR Cup Chevrolet Impala COT – 2009
– – [Legacy] NASCAR Cup Chevrolet SS – 2013
– – [Legacy] NASCAR Cup Ford Fusion – 2016
– – [Legacy] NASCAR Truck Chevrolet Silverado – 2008
– – [Legacy] Porsche 911 GT3 Cup (991)
The visual appearance of suspension damage for a variety of New Damage Model cars has been improved.
For all NASCAR cars, all cars with hood flaps now function appropriately unless hood damage is too severe.

Graphics
The Graphics Autoconfig process has been improved to better determine how much video memory and system memory to use for the Sim.
– – Any existing memory settings you have specified in the graphics options will be reset the first time you launch the Simulator after updating.
The graphics Memory Sliders have been removed from the Graphics Options screen.
– – If you wish to customize this setting, you may do so in the “rendererDX11Monitor.ini”, or the desired VR specific .ini file when using VR.
A variety of parameters associated with the graphics class settings have been improved.
The PopcornFX system has been updated to a newer version.
A variety of dynamic shadow performance improvements have been completed..
Fixed an issue where a variety of driver helmets for open-wheel cars could visually pop in or out of existence as cameras change distances from them.

3D Foliage System
Mother Nature has arrived at the following additional tracks:
– – Lime Rock Park
– – Okayama International Circuit
– – Virginia International Raceway
The overall tolerance for seeded grass overlapping track surfaces has been tightened up.

Virtual Reality
The OpenXR loader has been updated to the latest version (1.0.30), and has been built as a static library instead of a .dll file.

Audio
Fixed an issue where vehicles with rear engines would play engine sounds from the front-center of the vehicle.
Adjusted engine off sounds.
Fixed an issue with crackling in low-frequency effects.

Spotter
The incident thresholds for the “wrecking in corner” spotter messages have been adjusted.
The threshold for the “faster cars approaching” message has been reduced to a 15 second approach.
The “pit for fuel” reminder notice is now disabled when the white or checkered flag is out.
Fixed an issue where different damage and repair messages were playing for the driver and their crew members.
Fixed an issue where the spotter would not correctly report if you had insufficient fuel to finish a Fixed Setups Race.
Fixed an issue with the “laps of fuel remaining” messages so that it will not re-trigger the same message 2 minutes later.

Spotter – Foreign Language
Italian Renzo A. Olivieri spotter pack has been updated.
– – Grazie, Renzo!
Italian Marco Arcidiacono spotter pack has been updated.
– – Grazie, Marco!
Spanish Ari Cejas spotter pack has been updated.
– – Gracias, Ari!

Pits
War wagons for all cars have been updated, and the algorithms for generating war wagon teams have had their diversity matrix increased.
Updated some visual settings on the lollipop-guy so that he does not visually pop in/out of existence as cameras change distances from him.
The lollipop sign texture has been updated.
Fixed a long-standing bug where the client would not send accurate tire compound selection or setup information if a spectator had joined the event before the user who attempted to view the tire compound selection or setup info.

Sporting Code
Breach of Rules, Section 8.1, has been updated with specific notations about Automated Driving Inputs and Cheating.
Application of Penalties, Section 8.2, has been completely rewritten for improved clarity, and some new penalties have been added.
– – Post-Results Disqualification has been added as a new penalty type in which a participant may be disqualified from an event even after results have been posted.
– – Some additional areas and types have been added to Restriction and Suspension penalties, including the ability to restrict a driver from a specific Official Series.
– – The addition of these new penalties provides our Protests Team with new tools to administer measured and fair rulings.
You can always find the latest and greatest version of the Official iRacing Sporting Code here: https://www.iracing.com/iracing-official-sporting-code/

Controls
A toggle switch may now be used for voice chat mute.
The Joystick smoothing slider help description has been updated.
Support has been added for a delta time previous display input so you can use a up/down rotary knob to cycle through the delta time displays.
For the Thrustmaster Ferrari 488 GT3 racing wheel, fixed a bug with the yellow pit light on the rim so it now correctly lights up only between the green cones on pit road. This now lights up solid when you are on pit road, and blinks when you are getting pit service.
For Razer keyboards, fixed a bug with backlighting that could cause some keyboards to not respond to lighting commands.

Telemetry
Shift light values are now logged live for the cars that support updating the range per gear on the fly.

Results
Fixed an issue with the right-click popup menu on the Results tab on the Session screen.
– – Menu items pertaining to an individual user were disabled unless a driver was actively in the team’s car. Now those menu items will be available if the driver is unambiguous (the team only has a single declared driver).

CARS:
————————————————————–

GT3 Series Cars
The calculation speed of the traction control (TC) system has been increased.
ABS parameters have been updated.
TC and ABS tables have been extensively updated.
– – Vehicle setups from last season will not be optimized for the new control systems and settings for the TC and ABS changes.
Tire parameters have been updated.
Class Balance of Performance has been fine-tuned.
All IMSA Series cars have had their headlight color adjusted to provide a more warm appearance.
iRacing setups have been updated for all cars.

GTP Series Cars
Class Balance of Performance has been fine-tuned.
The calculation speed of the traction control (TC) system has been increased.
– – Vehicle setups from last season will not be optimized for the new control systems and settings for the TC changes.
Tire parameters have been updated.
Headlight colors have been improved to better mimic LEDs.
iRacing setups have been updated for all cars.

NASCAR Cup Series Cars (Gen 6)
The New Damage Model is now enabled for these cars!

NASCAR Cup Series Next Gen Cars
A New Damage Model tuning pass has been completed on these cars, including: lowered break limits for nose, front fenders, and rear, and increased break limits and lowered stiffness for rear hood mounts.
For the New Damage Model, fixed an issue where car parts could incorrectly disappear based on camera distances.
iRacing setups have been updated.

NASCAR Legends Series Cars
iRacing setups have been updated.

NASCAR Truck Series Trucks
iRacing setups have been updated.

NASCAR Xfinity Series Cars
For the New Damage Model, some collision shapes have been updated to better match the car body.
Updated the interface model shaders for these cars.
iRacing setups have been updated.

Stock Car Pro Series Cars
Windshield logo has been updated.
iRacing setups have been updated.

[Legacy] NASCAR Cup Series Cars (Gen 4)
The New Damage Model is now enabled for these cars!

Acura ARX-06 GTP
Vehicle parameters have been updated for the 2024 Season 1 Release, including: a slight increase in engine torque, and a slight increase in downforce.
The HPD logo has been replaced with the HRC logo on all paint scheme patterns except the official scheme patterns.

ARCA Menards Chevy / Gen 4 Cup
(Gen 4 Cup) – NASCAR Series artwork has been applied to this car.
(BOTH) – iRacing setups have been updated.

Aston Martin Vantage GT4
Paddle shift animations have been added.

Audi R8 LMS EVO II GT3
NEW CAR!
The Audi R8 LMS EVO II GT3, a new GT3 Class Car, is now available for purchase and racing!
– – A mainstay of GT3 events around the world for much of the past decade, Audi’s R8 LMS received its second upgrade for the 2022 racing season with the introduction of the R8 LMS Evo II. Like its predecessor, the Evo I, the Evo II can either be bought new or as an upgrade kit for a previous generation model. Major improvements to the car included a new aerodynamics package that generated more downforce with the rear wing, a new engine intake system, and four-way adjustable dampers in the suspension. The R8 LMS Evo II showed its pace quickly in its first season, continuing a long line of successes for R8 LMS GT3 entries around the world. Highlights included three of the four fastest laps in qualifying for the Bathurst 12 Hour and continuing the brand’s long record of success in DTM by earning the 2022 manufacturer’s title with three race wins. The car remained ubiquitous toward the front of the pack in both sprint and endurance GT3 series around the world for the 2023 season.
Add the Audi R8 LMS EVO II GT3 to your virtual garage by purchasing it from the iRacing Store!
AI Racing is available for this car!
The New Damage Model is enabled for this car!

BMW M4 GT3
Camber and Rear Toe adjustment range limits have been updated slightly, and Caster adjustment has been removed.
For the New Damage Model, nose frame and splitter shapes have been updated to improve curb strike behavior. Also fixed an issue where the brake lights were not being removed properly when damaged.
High beam headlights are now separate from low beam headlights.
Driver paddle shift animation has been added.

BMW M8 GTE
Fixed a Simulator crashing issue that could occur when a caution was thrown while using a cockpit view from this car at night with headlights on.

BMW M Hybrid V8
Vehicle parameters have been updated for the 2024 Season 1 Release, including: a slight reduction in downforce and overall mass has been increased.
Fixed an issue with the artwork for the tires when the old damage model was in use.

Cadillac V-Series.R GTP
Vehicle parameters have been updated for the 2024 Season 1 Release, including: a slight reduction in downforce and slight increase in drag and a slight increase in overall mass.

Dallara F3
iRacing setups have been updated.

Dallara iR-01
iRacing setups have been updated.

Dallara IR18
iRacing setups have been updated.

Dallara P217
The calculation speed of the traction control (TC) system has been increased.
Tire parameters have been updated.
iRacing setups have been updated.

Dirt Sprint Car
Fixed an issue where the wing could visually flicker often.

Dirt Street Stock
For the New Damage Model, the suspension damage model has been updated.

Dirt Modified
(BOTH) – The New Damage Model is enabled for these cars!
(BOTH) – iRacing setups have been updated.

Ferrari 296 GT3
Camber adjustment range limit has been updated slightly.

FIA F4
iRacing setups have been updated.

Ford GT GT2 / GT3
(GT3) – The Traction Control ON/OFF switch has been removed from both the garage and black box. Instead, this car now utilizes the 5-second “TC Disable” function included on the rest of the GT3 Class Cars.
(GT3) – Aerodynamic drag has been reduced slightly for improved class balance.
(GT3) – Differential locking has been increased slightly.
(GT3) – Camber and Rear Toe adjustment range limits have been updated slightly, and Caster adjustment has been removed.

Ford Mustang FR500S
iRacing setups have been updated.

Formula Renault 3.5
iRacing setups have been updated.

Global Mazda MX-5 Cup
Fixed some rendering issues with the stacks of tires in the pits.

HPD ARX-01c
The New Damage Model is now enabled for this car!
AI Racing is now available for this car!
iRacing setups have been updated.

Indy Pro 2000 PM-18
iRacing setups have been updated.

Lamborghini Huracan GT3 EVO
Several vehicle parameters have been updated for the 2024 Season 1 Release, including: aerodynamic mapping, suspension kinematics, steering speed and a reduction in vehicle mass.
Engine braking has been decreased slightly.
The differential now has more locking on power.
The throttle pedal mapping has been inverted to match new information from the real world.
Driver animations have been updated, and paddle shifting animation has been added.
The Garage has been rearranged so that everything is visible without scrolling. A separate Damper tab has been added to the Garage.
Anti-roll bar size options have been phased out in favor of more available adjustment range in a single bar. This eliminates redundant rates shared by multiple parts.

Late Model Stock
Windshield banner logo has been updated.
iRacing setups have been updated.

Legends Ford ’34 Coupe
iRacing setups have been updated.

Legends Ford ’34 Coupe – Rookie
iRacing setups have been updated.

Lotus 49
The New Damage Model is enabled for this car!
Front and rear spring rate range maximum has been increased.
iRacing setups have been updated.

Lotus 79
The New Damage Model is enabled for this car!
iRacing setups have been updated.

Lucas Oil Off Road Pro 2 Lite
The New Damage Model is enabled for this truck!

Lucas Oil Off Road Pro Trucks
(BOTH) The New Damage Model is enabled for these trucks!

McLaren MP4-12C GT3
Several vehicle parameters have been updated for the 2024 Season 1 Release, including: a slight reduction in engine torque, a slight reduction in drag, and a slight increase in downforce.
Camber and Rear Toe adjustment range limits have been updated marginally, and Caster adjustment has been removed.

Mercedes-AMG GT3 2020
Camber and Rear Toe adjustment range limits have been updated slightly, and Caster adjustment has been removed.
Updated driver animations to include paddle shifting, brake, gas, and shake animations.

Mercedes-AMG W12 E Performance
Vehicle paint schemes have been updated.

Mercedes-AMG W13 E Performance
For the New Damage Model, floor friction has been increased slightly.
iRacing setups have been updated.

Modified – SK / NASCAR Whelen Tour Modified
(BOTH) – iRacing setups have been updated.

Porsche 911 GT3 R (992)
Rear Toe adjustment range limits have been updated slightly.

Porsche 963 GTP
Vehicle parameters have been updated for the 2024 Season 1 Release, including: a slight increase in downforce.

Radical SR10
iRacing setups have been updated.

Ray FF1600
For the New Damage Model, wheel and axle damage parameters have been adjusted.
iRacing setups have been updated.

SCCA Spec Racer Ford
New Damage Model textures have been updated.
Fixed an issue where the tire tread could appear transparent from certain camera angles.

Silver Crown
iRacing setups have been updated.

Skip Barber Formula 2000
Tire sounds have been improved.

Street Stock
iRacing setups have been updated.

Super Formula SF23
(BOTH) – iRacing setups have been updated.

Super Late Model
The New Damage Model is enabled for this car!
iRacing setups have been updated.

Toyota GR86
Engine braking has been reduced to better match the real world car.
Fixed an issue where the car could roll forward in the pit lane by itself.

USF 2000
iRacing setups have been updated.

[Legacy] NASCAR Cup Chevrolet Impala COT – 2009
The New Damage Model is enabled for this car!
Blowover arithmetic has been updated.
iRacing setups have been updated.

[Legacy] NASCAR Truck Chevrolet Silverado – 2008
The New Damage Model is enabled for this truck!
Nose and rear bumper parameters have been updated to allow for improved bump drafting.
The interface model for this truck has been updated.

[Legacy] Porsche 911 GT3 Cup (991)
The New Damage Model is enabled for this car!
iRacing setups have been updated.

TRACKS:
————————————————————–

Autodromo Internazionale del Mugello
NEW TRACK!
A new asphalt road racing track, Autodromo Internazionale del Mugello, is now available for purchase and racing!
– – After half a century’s worth of events on public roads were brought to an abrupt halt in 1970, Autodromo Internazionale del Mugello was constructed in 1973 and opened a year later to bring premier racing events back to the area. It quickly became host to major sports car events, lower-level open-wheel series, and grand prix motorcycle racing, for which it has hosted the Italian motorcycle Grand Prix for the past 30 years. In the COVID-19 impacted 2020 World Driver’s Championship, it hosted the series for the first time with the Tuscan Grand Prix. Mugello features two layouts: its 3.259-mile, 15-turn Grand Prix layout, and a 1.4-mile Short configuration. Both start with its lengthy front straightaway and go into the 180-degree San Donato right-hander before heading into Luco and Poggio Secco. The track has been owned by Scuderia Ferrari since 1988, which uses it for both testing and the Ferrari Challenge Finali Mondiali; the Tuscan Grand Prix in 2020 marked its 1000th Grand Prix event.
Autodromo Internazionale del Mugello includes two track configurations: Grand Prix & Short
Add Autodromo Internazionale del Mugello to your virtual landscape by purchasing it from the iRacing Store!
The curbs at this track now are fully modeled 3D objects that should interact far more realistically with cars using the New Damage Model.
AI Drivers are fully trained to race at both configs for this track!

Circuit de Lédenon
Pit road speed limit and sign have been updated.

Circuit Zandvoort
Fixed some issues with objects’ ambient occlusion maps.

Fuji International Speedway
Fixed an issue with surface parameters for an area of grasscrete.

Homestead Miami Speedway
AI Racing is now available at the following Track Configurations:
– – Road Course A
– – Road Course B
(Road Course A & B) – Starting Grids have been updated and expanded to 60 cars.

Hungaroring Circuit
Fixed a graphical issue with the walls in Turn 3 and Turn 10.

Iowa Speedway
All Objects around the track have had their materials updated to use our PBR rendering path for improved lighting and shading as well as increased resolutions.

Kevin Harvick’s Kern Raceway
This track, formerly known as Kern County Raceway Park, has been renamed to reflect its new real-world track name!

Lime Rock Park
The 3D Foliage System has sprouted at this track!

Lincoln Speedway
Fixed a split in a wall on the outside of Turn 4.

Lucas Oil Indianapolis Raceway Park
This track, formerly Lucas Oil Raceway (IRP), has been renamed to reflect its current real-world name.

Michigan International Speedway
Red and white lines have been added to the restart zone.

Mobility Resort Motegi
This track, formerly Twin Ring Motegi, has been renamed to reflect its current real-world name.

Okayama International Circuit
This track has been fully rebuilt from the ground up using the latest and greatest track building tools and methods available!
– – Okayama International Circuit is now built from laser scan data fresh from 2023.
– – This update was a complete replacement – the original Okayama International Circuit is no more, its data has been completely replaced by the new and improved 2023 version.
– – Okayama International Circuit remains a FREE track for all of iRacing!
The curbs at this track now are fully modeled 3D objects that should interact far more realistically with cars using the New Damage Model.
The 3D Foliage System has been seeded at this track!

Oran Park Raceway
Fixed some shadow casting and rendering issues with the overpass here.

Richmond Raceway
Track logo has been updated.

Silverstone Circuit
AI Racing is now available at the following Track Configurations:
– – International
– – National
(National) – Four pit stalls have been removed, as they were not on a racing surface. This configuration now has 29 pit stalls.

Slinger Speedway
NEW TRACK!
A new asphalt oval track, Slinger Speedway, is now available for purchase and racing!
– – Known as the “World’s Fastest Quarter Mile Oval,” Slinger, Wisconsin’s Slinger Speedway is the quintessential bullring short track. Opened in 1948, its defining characteristic is its high-banked corners, which reach an imposing 33 degrees on each end. That steep banking allows racers to post blazing fast laps, including Jeff Bloom’s 9.908-second time in 2010-the first quarter-mile oval lap record in history to break the 10-second barrier. Formerly a flat, clay track, Slinger was reconfigured for the 1974 season into its current paved and high-banked state. Its most famous race each year is the Slinger Nationals, a 200-mile Super Late Model race that has been won by some of the biggest names in short track racing and NASCAR alike; former Cup Series champion Matt Kenseth holds the record with eight wins between 1994 and 2019. Slinger also has a paved X running through its center to host Figure 8 events.
Slinger Speedway includes two track configurations: Oval & Figure Eight
Add Slinger Speedway to your virtual landscape by purchasing it from the iRacing Store!
AI Drivers are fully trained to race at both configs for this track!
This track is ready for night racing!

Sonoma Raceway
Fixed an issue where the animated pit stop was misaligned.

Suzuka International Racing Course
Race Control will now administer penalties for drivers who enter the wrong pit lanes.
Fixed some shadow casting and rendering issues with the bridge here.

Virginia International Raceway
The 3D Foliage System has sprouted at this track!

Watkins Glen International
Fixed an issue where some terrain could be seen poking through some wall edges.

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