If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
It was confirmed in a tweet that the Porsche was coming with a teaser image (below) initially, but the developer has also now uploaded “In-engine” visuals of the car model, too. You can see that embed also below, or view here on Twitter.
Here is the video:
The new Porsche 911 GT3 R will join our list of available models in 2023!😈⚫️🔴
Our partner @PorscheRaces opens another chapter in their motorsport history with the new flagship model in customer racing. And RENNSPORT will be part of it!
Rate the look! 😎
📸 In-Engine footage pic.twitter.com/kfbSBvJcbN
— RENNSPORT (@Rennsport_gg) January 6, 2023
Also in a Q&A session on Discord the developer confirmed modding, saying:
“We want to provide the most powerful toolkit possible so you can easily add new cars and tracks – and other elements that we decide to open up to modding.”
“We looked at what is out there and feel that there is potential to do it in a better way. We realized that we have to create a special team which is just focused on creating tools for modding and APIs. Currently, we are in the hiring process for that team. It is a big priority for us.”
While I can see it being reasonable to assume the sim can do GT cars it’s likely to take a number of years for the studio to adjust their engine for other vehicles. It’s somewhat hard for me not to be cynical about this one, because they haven’t seemingly even begun to work on the feature yet.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →