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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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It was confirmed in a tweet that the Porsche was coming with a teaser image (below) initially, but the developer has also now uploaded “In-engine” visuals of the car model, too. You can see that embed also below, or view here on Twitter.

Here is the video:

Also in a Q&A session on Discord the developer confirmed modding, saying:

“We want to provide the most powerful toolkit possible so you can easily add new cars and tracks – and other elements that we decide to open up to modding.”

“We looked at what is out there and feel that there is potential to do it in a better way. We realized that we have to create a special team which is just focused on creating tools for modding and APIs. Currently, we are in the hiring process for that team. It is a big priority for us.”

While I can see it being reasonable to assume the sim can do GT cars it’s likely to take a number of years for the studio to adjust their engine for other vehicles. It’s somewhat hard for me not to be cynical about this one, because they haven’t seemingly even begun to work on the feature yet.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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